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Emotion through Progress
Emotion through Progress
TheoryKen SageJuly 25, 2016Comment
Emotion through Narrative
Emotion through Narrative
TheoryKen SageJuly 25, 2016Comment
How to succeed in an anti-rival market?
How to succeed in an anti-rival market?

Anti-rival goods = Hell or Hell (Extremely hard difficulty). In Devil May Cry games, enemies kill you with just one hit while they take an absurd amounts of hits to kill in Hell or Hell mode. This is what you will feel every day when you compete in an anti-rival market.

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Popular, LatestKen SageJuly 25, 2016Comment
The real secret behind addicting games- REINFORCEMENT SCHEDULES

What is the secret behind very motivated behaviors? 

The formula is in the timing of exactly when the players receive rewards or punishments. 

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TheoryKen SageJuly 22, 2016 Comment
How to make more people to watch the credits?
How to make more people to watch the credits?

Ahh credits! A long boring wall of names that may or may not have contributed to the product. In all seriousness, a credits scene is something to be respected. Great products...

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Ken SageJuly 18, 2016Comment
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